Many of the most popular video games today have either a multiplayer or online mode. For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online.
This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing.
Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence.
Plus, these two media's are different from video games in a very important way because they involve real people and not computer-generated characters. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness.
Genetics play a huge role in a person's personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend.
Making violent video games illegal or restricting the sale of violent video games result in an increase children's curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about. I think that the responsibility lies within the parent and not the government.
Thing that struck me the most: A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective. It will make your reviewer think twice about your integrity in the paper. Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'. However, you seem to prove two points.
Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don't want to outright criticise you and you are right in saying that video games may not be the main culprit but it's just that the essay doesn't really do what you say it will which technically means it is a bad essay.
Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you're trying to say and how you can construct your argument. Also, the last few paragraphs could use a bit more substance. Epic win, right here. I'm sick of people plastering a stereotype on people who play and enjoy violent video games. Other then a few grammatical error's the essay itself is vary well structured.
Violent Video Games do increase aggression, non-violent video games also increase aggression, Adam Sandlers face increases aggression in The essay is well structured with references and a logical plan. There are a few grammar errors but for someone who doesn't speak english well, that is fantastic.
I agree on nearly every level with your essay. I have been playing violent videogames since i was 10 and I turned out fine. My parents knew I was playing them but trusted me enough to know violence is bad. Some of the nights they would go out and get high, i preferred staying at home with a few friends playing splitscreen Timesplitters and FIFA!!!!: Hi, very nice essay. Is it okay if I use part of your essay to my research on why video games are good for you?
I will never plagiarise, I promise. The paragraph would be much easier to follow if you started with the reasons video games cause violence, then moved to the CNN study and the AACP citation. You should also consider closing the paragraph with a sentence that links it to your overall argument. For example, you could write something like, "The link between video games and violence alone would be a strong reason to limit teenagers' video game exposure.
If you follow my advice, you might end up with a paragraph that looks something like this: Playing video games too much can cause players to act violently for three reasons. First, video games train players to act aggressively by requiring them to kill enemies over and over additional explanation if needed. Second, reason and explaantion.
Third, reason and explanation. Given these reasons, it is no surprise studies have shown video games cause violence. For example, one study description of the CNN study.
Studies like this have prompted organizations like the American Association of Colleges of Pharmacy to Violence is one of the worse things people can do, so this alone would be reason enough for parents to restate your main point. Unless an acroyn is extremely common or well-known among your audience, you should never use it without spelling it out.
Otherwise, readers might not know what it is. In this case, they might assume AACP is a random news site, not a group of pharmacists with a decent amount of credibility. In any case, do you see the difference between the paragraph skeleton above and your original? Does the skeleton sound better to you? If so, I would encourage you to try to apply the same ideas to your other paragraphs.
Group related points together and try to make the link between related items clear with phrases like "First I have a few other points about your other paragraphs: In the paragraph on addiction, you never explain why addiction matters. While most people will be able to guess, I would suggest pointing out that addiction can cause people to neglect their job, their school work, their family, their friends and even basic necessities like food and sleep.
Be careful making generalizations about games. According to numerous studies, this leads to an increase of aggression in them. Do They Affect Our Behavior? Is English your native language? What is your profession? Student Teacher Writer Other.
Academic Assignment Writing an Essay. Writing a Research Paper. Writing Guides for Students Writing a Memoir 2. Creative Writing Guides Writing a Song 3. Writing a Letter Writing an Evaluation Letter 3. Your paper is almost ready to go?
Violent Video Games. Video games always provide a great pass time activity for children. These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games.
Apr 15, · The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this.
Free violent video games papers, essays, and research papers. The first and most important reason why violent video games have negative impact on child is it’s negative physical consequences. Children spend most of their time in playing violent.
Free Essay: Bloodshed and aggression is everywhere; in magazines, in the shops, on the TV, on websites like YouTube as well as in video games. Yet, why is it. The concern over how much of a child’s actions, if any, are influenced by the violence contained in the video games they choose to play, has.